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Campaign cartographer 3 how to fill borders
Campaign cartographer 3 how to fill borders












campaign cartographer 3 how to fill borders
  1. #Campaign cartographer 3 how to fill borders manual#
  2. #Campaign cartographer 3 how to fill borders skin#
  3. #Campaign cartographer 3 how to fill borders Pc#

Having some balance in the distances that factions have to travel to get to similar places/purposes. My first thoughts in making a map are about logistics.

#Campaign cartographer 3 how to fill borders skin#

[Note: Anytime you want to erase then use the "eraser tool" but you will need to change to the skin you wish to erase "first" In the case of "roads", I will add some more of that road-skin and then switch to erase "and then the eraser will work." It works. I like to use one of the 'sand' skins like 'wetsand' to mark where portals are going to be placed and spots to have a shipyard.(This helps you to easily see these places, you can change them to another skin when you've finished) At starting out, I also like to mark where towns are going to be with a skin that is distinct so I can easily reference the town to gage distances between towns, portals etc. I like to use the terra-skin 'weeds' found under the filter 'Dirt' to mark where woods will be, the dormant-grass for hills, and a 'Rock' skin under 'Grass' or 'Orcish' for mountains. Remember to zoom out to see the whole map surface to layout the map as explained in the manual. Warning: Whenever placing objects on the map, unless it IS for a certain player #, make sure you have not bumped 'player-none' to another player-number other than 'None'.Īlso when placing objects be warned sometimes for whatever reason "Two of that object can be placed".

campaign cartographer 3 how to fill borders

Note: Use the long toolbar with all of the icons, for any and all of these functions. Tools Center Camera Top Camera To see straight down. Masking is also shown in a dull orange color. Show Passability This reveals the used cells in red and also the 'green'trigger cells. View Show-gridThis is good aid to see the slope of the land surface when using the Smith-tool. This is good to do at the end of making a map so you ensure the trigger cell (green) can be triggered by a hero. Level-Terrain under object I use this for all objects at times but Towns, mines and buildings always. This makes the trigger-cell more or less accessable, depending on what is nearby. 'File' Reload I use when I make lighting changes. I am only going to list and discuss what I use. color or checking ownership etc.Īt the top-right of the M.E. I only have the Object-List up if I am working on individual objects i.e. I toggle back and forth with the Object list panel (left-side) depending on what I am doing at the moment. On the program's screen, I always have the mini-map window at upper right and the Tool panel at lower right. (not reloading) The second time, the map's surface is always clear. To get around this, just open the map you want a "second" time. Note*** There is a glitch within the Map Editor that can make the 1st map you open.blur. Just remember the bigger the map, means more work to make it look good. Decorating and filling the map with fixed-objects like rocks, craters, dirt/sand-trees, mountains etc. So, if you want to have more, but you have an older PC, then cutting back on 'animations' can help. The map-editor has a desired limit of no more 8 towns on the map. Other factors concerning this are of course number of players/factions. Not having an underground, does make picking the larger maps i.e.

#Campaign cartographer 3 how to fill borders Pc#

This has to do with your PC and the games A.I.and processing speeds. In selecting Your map size, if you want lots of trees and animations, etc, and also want an 'underground', then select nothing larger than 'large' with normal or smaller being better. I’ve been told there is a way to do that but he could not remember the method used to change the maps default. I’ve not been able to change my original single player maps to multiplayer. If you think there is any chance you may want others to play this map with you, always pick “Multiplayer“ unless you do intend a "single mission" only of course. Important! When starting a new map by either the default pop-up or by selecting “File”/then ‘New‘, you will receive an option to pick either Multiplayer’ or ‘Single-Mission’. These are "guidelines" because an assumption is made that a new map-maker has a PC that is 'middle-of-the-road" in Stats. ***Read my dedicated topic "Mindsprinkles about mapping" post in this thread just for fun, before beginning a map. They also did a Griffin for Griffin King map objective. An idea I used from HoMM 3 was making a map of a Dragon and going from there. (see scale in map surface set-up)Of course you can create your own fictional world. Create something from History.(sortof) I have used real-world maps of counties, states, regions etc. Mapsįind the HoMM storyline and retell or create your own story based on it. You also have available 2 other threads loaded with all sorts of info.

#Campaign cartographer 3 how to fill borders manual#

The latest Fan Manual is a "must-read" Fan Manual














Campaign cartographer 3 how to fill borders